在本文中,我将使用英特尔® 实感™ 软件开发套件 (SDK) 中的手部追踪算法来控制 Unity* 3D 第一人称控制器 (FPC) 的位置和 LookAt。 场景主摄像头依然是含有默认 FPC 的场景的标准配置。 然后在屏幕的左下角和右下角分别添加第二个和第三个摄像头,以显示可反映 ...
XR Interaction Toolkit(简称 XRI) 是一款基于组件的上层交互系统,可用于创作 VR 和 AR 的交互体验。它提供了一种成熟的交互框架,并简化了跨平台创作。 与 XRI 2.3 同步发布了 Unity XR Hands 预览版软件包。这款新的 XR 子系统能为 Unity 添加手部追踪的 API,支持 OpenXR ...
People have made some pretty cool things in Google’s Tilt Brush VR painting app. But until now paintings made in Tilt Brush have pretty much been stuck in Tilt Brush, with no easy way to integrate ...
The immersive 3D social metaverse developer Spatial launched a creator toolkit today that will allow its users to build their own virtual worlds, connect with other users, and share immersive ...
New work makes it easier for game developers to implement game aids for people with disabilities. The toolkit focuses on players with visual impairments. The growing popularity of video games is ...
Game Maker's Toolkit founder and Pocketgamer.biz alumnus Mark Brown has become the latest industry expert to weigh in on Unity's change in policies - notably the imposition of a 20 cents per install ...
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