I'm making a game for Android using Java and the Libgdx engine. However, I want the code to be independent of the engine, and so am wrapping any references to Libgdx in its own class. For example, for ...
so my teacher has us using eclipse to do java stuff. and we have this assignment thats sort of addictive http://www.cs.arizona.edu/classes/cs227/fall03/.<BR><BR>in ...
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